Watten Tricks

Watten Tricks Schlussfolgerung: Watten lernen ist einfach

Watten – Spielverlauf, Regeln und Tricks. Watten ist ein beliebtes Spiel, das vor allem im deutschsprachigen Raum gespielt wird. Es stammt aus Bayern, wird. Watten Spielverlauf Dieses kurzweilige Gesellschaftsspiel wird mit Vorliebe an den Stammtischen Bayerns und Österreichs gespielt. Zusammen stechen, punkten, Geheimzeichen austauschen und siegen. Beim Kartenspiel Watten heißt es als Team zu gewinnen. Geheime. Watten ist ein hochkomplexes Spiel, da die Zahl der Regeln und der Wattn wird nicht nur, wie seine verwandten Kartenspiele nur im Tiroler-Raum gespielt. Und das heißt: Watten. Bis tief in die Nacht. Dieses Kartenspiel mit seinen ganz eigenen Regeln gibt es nur in den tiefen Tälern Südtirols. Zum Beispiel in einem​.

Watten Tricks

Und das heißt: Watten. Bis tief in die Nacht. Dieses Kartenspiel mit seinen ganz eigenen Regeln gibt es nur in den tiefen Tälern Südtirols. Zum Beispiel in einem​. Zusammen stechen, punkten, Geheimzeichen austauschen und siegen. Beim Kartenspiel Watten heißt es als Team zu gewinnen. Geheime. Watten wird traditionell mit deutschen Karten gespielt, mit den Farben Eichel, Grün, Rot und Schellen. In Bayern wird ein Spiel mit 32 Karten benutzt, die Karten in. Normalerweise ist es ein Partnerspiel zu viert, aber es kann auch von Bester Cs Go Spieler Der Welt oder drei Spielern Beste Spielothek in Osterbrande finden werden. Falls du mit den neuen Bestimmungen nicht einverstanden bist, besteht die Möglichkeit, dein registriertes Spielerkonto unter "Mein Profil" zu löschen und watten. Die Partner wechseln nach jeder Runde. Je zwei Spieler, die sich gegenüber sitzen, bilden ein Team. Wenn irgendeine andere Karte oder eine Linke ausgespielt wird, brauchen die anderen Spieler die Farbe nicht zu bedienen, sondern sie können irgendeine beliebige Karte zugeben. Der Speisejäger Entdecken. In den meisten Varianten des Wattens gibt es noch einige Karten, die immer Trumpf sind, genannt die Kritischen; sie sind die höchsten Trümpfe und schlagen sogar den Rechten. Dann kommen die drei anderen Schläge des gleichen Ranges, die man auch als Blinde bezeichnet, und die alle gleich hohen Rang haben; Rar 2020 zwei oder mehr Blinde zu demselben Stich gespielt werden, sticht die zuerst gespielte Karte Powerball Csgo anderen. Das hat allerdings zur Folge, dass das Team des Abhebenden 2 Strafpunkte bekommt, wenn er in keinem der 5 Spielzüge einen Kritischen ausspielt! Vor dem Ansagen können beide Ansager fragen, ob die Karten neu ausgeteilt werden, in der Tinkerbell Spiele Kostenlos, bessere Karten zu erhalten. Laut reden ist ebenfalls erlaubt.

Watten Tricks Video

Suedtirol Watten vom 02.05.15

Watten Tricks Kurzfassung des Spiels

Die unterste Karte vom abgehobenen Stapel wird allen Spielern gezeigt. Wenn Sie Blackjack vielleicht sogar einmal um richtiges Geld spielen wollen, empfehlen wir Ihnen, dies in einem dieser Casinos zu machen:. Dieses Spiel ist nur für registrierte Spieler! Die Reihenfolge Beste Spielothek in Rohndorf finden restlichen Karten bleibt aber immer noch die gleiche. Erst wenn im selben Spiel zum dritten Mal schönere Karten ausgegeben werden sollen, werden alle Karten neu gemischt und ausgeteilt. Der Arnold Michele kann sich Broker Bonus mehr an den Tag erinnern, als er das erste Mal jene magischen fünf Karten in seiner Hand hielt, nach denen in Südtirol jedes Kind süchtig ist. folgenden Spielanleitung wirklich nur Grundregeln und Spielabläufe geschildert, was noch alles an „ungeschriebenen Gesetzen“, Tricks und Bluffs beim Watten. Watten wird traditionell mit deutschen Karten gespielt, mit den Farben Eichel, Grün, Rot und Schellen. In Bayern wird ein Spiel mit 32 Karten benutzt, die Karten in. Spiele Blind Watten online gegen echte Gegner! Nimm an einem Spiel teil oder beginne dein eigenes! Für 2 oder 4 Spieler.

To that end, partners agree secret signals beforehand. Typical signals are:. Other signals may be sent, e. No signalling is allowed before the Strikers and Trumps are decided; up to that point only the dealer and forehand may look at their cards.

Usually one of the two partners in a team takes the lead for one or more rounds. It is important to leave one's opponents unclear about one's own cards and, at the same time, to learn as much as possible about their cards by observation and deduction.

There are variants for two players forehand decides the Strikers ; dealer chooses Trumps , three players forehand cuts, chooses Strikers and trumps and plays against two defenders, who form a team and six players in South Tyrol 2 teams of 3 players.

There are regional variations of Watten, so it is advisable for players new to the area to enquire about any differences.

The way cards are dealt varies from region to regions. In Bavaria they usually play Watten with 32 cards and the Criticals are: K, 7 and 7.

This means that the Striker is also regarded as a trump if the first player to follow the leading player has no trumps.

The Striker must then be played "Pepper" variant. Although not all cards are dealt in Watten, in Bavaria for traditional reasons it was not considered as illegal gambling even when betting for money.

On the contrary, Watten prize competitions are very popular and strongly promoted by the organizers. This assessment of Watten is, however, no longer undisputed.

At least one criminal complaint of unauthorized gambling has been made. In Franconia , they usually play the Bavarian variant described above, but with some variations.

Thus, the first time the Chief Striker is played, all other players with a trump card must declare the fact, even if the Chief Striker is beaten by a Critical.

Here a player is "officially" allowed to ask his partner schadd er East Franconian for schadet er to find out whether this move takes an important trump out of his hand and thus endangers the success of the pair e.

Also terms like Ausschaffen and Schub? In certain parts of Carinthia a fourth Critical is added: the U Bugl , which is then the highest Critical card.

Typically, they play for up to 11 points in Carinthia. From 9 points you are gsponnt "tense" or kronk "sick" and may no longer make an announcement bid , since 2 points the minimum bid in a game ensures victory.

If this happens, the opposing team records. In many places in Carinthia, so-called "Watter Tournaments" are played, where the valley communities play different variants, mostly however critical or non-critical - four-player Watten.

There is usually an entry fee and prizes. It is often also possible to nachkaufen. Mostly, however, as in regional and national tournaments, a 'non-critical' variant is played, in which only Strikers and trump cards have greater trick-taking power.

Practically unbeatable cards are called the Rechters e. In North Tyrol, as in South Tyrol, they often play with a Guaten as the highest card and less often with a Beasn the card just below the Rechter as the second highest card.

The number of players is not restricted because there are no teams and everyone plays for himself. The biggest differences compared with standard Watten are Farbzwang , the requirement to follow suit i.

The trump suit and trump striker are not determined by announcements , but by revealing a card when dealing, which the dealer then takes.

This card is revealed between dealing the two packets of three and two cards, respectively. Once dealt, each player may exchange up to three cards, but the dealer may only exchange two, as he has the right to exchange with the trump card that was initially dealt face up.

Each player starts with a tally of 20 points, the aim of the game is to reach zero. For each trick taken, one point is deducted from the tally; if no trick is taken in a game, 5 penalty points are added.

If Hearts are declared as the trump suit, the points count double, i. If a player has made more tricks in a game than he has points left, the difference is added to the original score.

In some regions, however, the score does not have to be reached exactly and the game can be ended with minus points.

Bohemian Watten is similar to Zwanzig ab , Schnellen and Schnalzen. This considerably increases the difficulty of the game because the two partners who have not bid must either guess or find out by observation what was bid.

Another different in the South Tyrolean variant is that, for those players who have bid, Farbzwang applies, so that should a trump card, the Rechte or the Guate be played, they must follow suit with a trump if they have one the Rechte and the Guate do not have to be played.

Alternatively they can take the trick with a better card. In Blind Watten, trumps and Strikers are determined as follows: after the deal, the dealer and the player to his left show each other their lowest card.

Share you own hack tricks, advices and fixes. Write review for each tested game or app. Great mobility, fast server and no viruses.

Each user like you can easily improve this page and make it more friendly for other visitors. Leave small help for rest of app' users. Go ahead and simply share funny tricks, rate stuff or just describe the way to get the advantage.

Welcome on the best website for android users. If you love mobile apps and games, this is the best place for you.

Discover cheat codes, hacks, tricks and tips for applications. We share only legal and safe hints and tricks.

There is no surveys, no payments and no download. Forget about scam, annoying offers or lockers. Looking for cheat or hack for any game? No problem, our www service offers thousands of hacks, promo codes, solutions and strategies.

Find the best tactics and win matches quickly! Each player is dealt five cards the remainder are unused and these are played out in tricks.

In most cases there is no requirement to follow suit. The team or player that takes the majority of the tricks three or more wins two points.

During the play, a team can propose to increase the number of points at stake, at which point the other team must either accept the higher stake or concede.

In each hand there is a trump suit , chosen by the dealer, and a trump rank Schlag chosen by the other team. Cards of the trump suit can be used to beat non-trump cards, and trump rank cards beat the other cards of the trump suit, with the card of the trump suit and rank the Rechte or Hauptschlag being the best of these.

In most versions of Watten there are also some permanent trumps called Kritische , which are the highest cards, beating even the Rechte. The four-handed version of this game will be explained first.

The modifications for two or three players are described later. There are four players, partners sitting opposite.

A card German suited pack Bavarian pattern is used. Three of the cards are called Kritische ; they are permanent trumps, and are always the highest cards whatever other trumps are chosen.

These are:. In each hand a trump rank Schlag and trump suit are chosen. The fourth highest trump is the Hauptschlag , also known as the Haube - the card belonging to both the trump suit and the trump rank.

Then come the other three Schläge of the same rank, which are also known as Blinde blind cards , which are all equal in value; if two or more Blinde are played to the same trick, the first played beats the others.

Below the Blinde come the remaining cards of the trump suit in descending order: ace, king, over, under, 10, 9, 8, 7 omitting any card that is a Kritisch or Schlag.

The cards in the non-trump suits also rank from high to low: A, K, O, U, 10, 9, 8, 7 omitting the Schlag rank and any Kritische.

The game is played clockwise, and the turn to deal passes to the left after each hand. At the start of each hand the dealer shuffles the cards and the player to dealer's right cuts.

The cut card the one which would become the bottom card of the pack is shown to the players. If it is one of the three Kritische, the cutter may take it.

If the card thereby revealed is a second Kritisch, the dealer may take it, and if this in turn reveals the third Kritisch the cutter may take that.

The dealer now deals five cards to each player - normally a packet of three cards to each, followed by a packet of two cards each.

If the cutter and possibly the dealer has already taken a Kritisch, they are given correspondingly fewer cards in the first round of the deal, so that after the deal everyone has a hand of five cards.

The dealer and the player to dealer's left who is called forehand pick up and look at their cards. Forehand chooses what rank ace, king, over, under, 10, 9, 8 or 7 should be the Schlag and announces it.

Then the dealer chooses and announces the trump suit. Only after the Schlag and suit have been announced are the other two players the dealer's partner and the cutter permitted to pick up and look at their cards.

The cards are played out in tricks, a trick consisting of one card played by each player in turn. Forehand leads to the first trick.

Each trick is won by the highest trump in it, or if it contains no trump by the highest card played of the suit that was led. If the highest cards in a trick are two or more Blinde , the one that was played earliest wins the trick.

The winner of a trick leads to the next. The only exception occurs when the Hauptschlag is led to the first trick. In that case the player leading the Hauptschlag may call "Trumpf oder Kritisch" , which obliges the other players to play either a Kritisch or a card of the trump suit if they can.

This obligation continues until someone beats the Hauptschlag with a Kritisch, or if that does not happen, until the end of the trick. If the Hauptschlag is beaten the other players are free to play whatever cards they wish.

A player who has no Kritischen and no cards of the trump suit is not obliged to play a Schlag Blinde when " Trumpf oder Kritisch " is called, but can play any card.

Note that if the choice of Schlag and suit is such that there is no Hauptschlag e. The object of the play is to win three tricks. After a team has achieved this there is no need to continue the play.

Any remaining cards are thrown in and the hand is scored. If there is no betting, the team that wins three tricks scores 2 points.

The first team that achieves a cumulative score of 11 or more points wins the game. At any time after the Schlag rank and trump suit have been announced, a team may bet.

This is indicated by a member of the betting team saying "gehen! This is a proposal to increase the number of points at stake from 2 to 3.

The play pauses while the opposing team decide whether to give up or to accept the increased stake.

A team that has accepted a bet to increase the stake can in their turn - either immediately or at any later point - freeze the play again by proposing to increase the stake to four points, saying "vier!

The other team must now decide whether to surrender, allowing the betting team to score three points without further play, or to continue playing for a four point stake.

There can be further bets "fünf! A team that has already bet cannot bet again until the other team has bet.

Note that a bet freezes the play until the other team responds.

These cookies do not store any personal information. Any cookies that may not be particularly necessary for the website to function and is used specifically to collect user personal data via analytics, ads, other embedded contents are termed as non-necessary cookies.

It is mandatory to procure user consent prior to running these cookies on your website. Zum Inhalt springen. Startseite Kontakt. Juli 26, admin.

This website uses cookies to improve your experience. We'll assume you're ok with this, but you can opt-out if you wish.

Out of these cookies, the cookies that are categorized as necessary are stored on your browser as they are essential for the working of basic functionalities of the website.

We also use third-party cookies that help us analyze and understand how you use this website. Below the Blinde come the remaining cards of the trump suit in descending order: ace, king, over, under, 10, 9, 8, 7 omitting any card that is a Kritisch or Schlag.

The cards in the non-trump suits also rank from high to low: A, K, O, U, 10, 9, 8, 7 omitting the Schlag rank and any Kritische.

The game is played clockwise, and the turn to deal passes to the left after each hand. At the start of each hand the dealer shuffles the cards and the player to dealer's right cuts.

The cut card the one which would become the bottom card of the pack is shown to the players. If it is one of the three Kritische, the cutter may take it.

If the card thereby revealed is a second Kritisch, the dealer may take it, and if this in turn reveals the third Kritisch the cutter may take that.

The dealer now deals five cards to each player - normally a packet of three cards to each, followed by a packet of two cards each.

If the cutter and possibly the dealer has already taken a Kritisch, they are given correspondingly fewer cards in the first round of the deal, so that after the deal everyone has a hand of five cards.

The dealer and the player to dealer's left who is called forehand pick up and look at their cards. Forehand chooses what rank ace, king, over, under, 10, 9, 8 or 7 should be the Schlag and announces it.

Then the dealer chooses and announces the trump suit. Only after the Schlag and suit have been announced are the other two players the dealer's partner and the cutter permitted to pick up and look at their cards.

The cards are played out in tricks, a trick consisting of one card played by each player in turn. Forehand leads to the first trick.

Each trick is won by the highest trump in it, or if it contains no trump by the highest card played of the suit that was led.

If the highest cards in a trick are two or more Blinde , the one that was played earliest wins the trick.

The winner of a trick leads to the next. The only exception occurs when the Hauptschlag is led to the first trick. In that case the player leading the Hauptschlag may call "Trumpf oder Kritisch" , which obliges the other players to play either a Kritisch or a card of the trump suit if they can.

This obligation continues until someone beats the Hauptschlag with a Kritisch, or if that does not happen, until the end of the trick.

If the Hauptschlag is beaten the other players are free to play whatever cards they wish. A player who has no Kritischen and no cards of the trump suit is not obliged to play a Schlag Blinde when " Trumpf oder Kritisch " is called, but can play any card.

Note that if the choice of Schlag and suit is such that there is no Hauptschlag e. The object of the play is to win three tricks.

After a team has achieved this there is no need to continue the play. Any remaining cards are thrown in and the hand is scored.

If there is no betting, the team that wins three tricks scores 2 points. The first team that achieves a cumulative score of 11 or more points wins the game.

At any time after the Schlag rank and trump suit have been announced, a team may bet. This is indicated by a member of the betting team saying "gehen!

This is a proposal to increase the number of points at stake from 2 to 3. The play pauses while the opposing team decide whether to give up or to accept the increased stake.

A team that has accepted a bet to increase the stake can in their turn - either immediately or at any later point - freeze the play again by proposing to increase the stake to four points, saying "vier!

The other team must now decide whether to surrender, allowing the betting team to score three points without further play, or to continue playing for a four point stake.

There can be further bets "fünf! A team that has already bet cannot bet again until the other team has bet. Note that a bet freezes the play until the other team responds.

This can often happen in the middle of a trick. If the opponents of the betting team continue by playing the next card without responding to the bet, this is considered equivalent to "seeing" the bet, and play continues for the increased stake.

A team that has 9 or 10 points is gespannt "tight" and is not allowed to bet though they are of course allowed to accept or see a bet made by the other team.

If you are gespannt, there is in fact no point in betting, since the normal two points will already be sufficient for you to win the game if you take three tricks.

If the other team have 8 points or fewer, they will always bet against the team that is gespannt , having nothing to lose by increasing the stake.

The score is recorded on a piece of paper or a beer mat, and when a team wins by achieving 11 points or more, the losers buy the drinks or pay a small fixed stake, as agreed in advance of the game.

After the Schlag and trump suit have been chosen, talking and discussion of tactics between partners are allowed. Partners are also permitted to signal what high cards they hold by a system of signals.

The details vary somewhat, but a common system is:. The two-player game is essentially no different from the four-player game. Five cards each are dealt, the non-dealer chooses the Schlag, the dealer chooses trumps and the cards are played, with the possibility of betting at any stage as usual.

In the three-player game, forehand the player to dealer's left chooses both the Schlag and the trump suit and plays alone.

The other two players play as a team. If the team wins both players score the relevant number of points. A separate total is kept for each player and the game is to 11 or 15 points as usual.

There are several small but significant differences between Tyrolean and Bavarian Watten. The most immediately obvious is the cards.

In the Austrian Tyrol Watten is most often played with cards of the German suited William Tell pattern, in which the aces depict seasons of the year.

In the South Tyrol and in Vorarlberg it is more usual to use the single-ended "Salzburg" pattern. In either case, a thirty-third card is added to the pack - the WELI - which is a modified six of bells, used as an extra trump.

In the Tyrol, Watten is often played without Kritischen, so that the card which belongs to both the Schlag rank and the trump suit, which in Austria is called "der Rechte" , is the highest trump.

There are also differences in the play, in that when the Rechte or any card of trump suit is led everyone must play a trump if they can. This is the normal Austrian game for four players in fixed partnerships, partners sitting opposite each other.

The first deal is decided between two opponents who each cut the cards - whoever cuts the higher card has the slight advantage of dealing first.

The player to dealer's right cuts but does not take or show the cut card. The dealer deals clockwise - a batch of three cards to each player, followed by a batch of two cards each.

So each player has 5 cards are there is a stock of 13 cards that is not used in the game. The dealer and forehand look at their five cards.

Forehand chooses and announces the Schlag, which can be any rank from ace down to six; then the dealer chooses and announces the trump suit.

After that the other two players may also pick up their cards and look at them. The Schlag of the trump suit is the highest card, called "der Rechte" the right.

Then come the other three cards of the same rank - "die Linken" the lefts. The lefts are all equal; if more than one left is played to a trick, the first played beats the others.

Below the lefts come the remaining cards of the trump suit, in descending order ace, king, over, under, 10, 9, 8, 7.

Finally, the lowest trump is the WELI, which is always a trump no matter what suit is chosen. It is possible to choose six as the Schlag, in which case the WELI will be the only Schlag and counts as the Rechte ; there are no "Linken" in this case.

If forehand has unsuitable cards to choose a Schlag - for example small cards of five different ranks not including the WELI - forehand can ask the dealer for "schöneres" better cards.

If the dealer agrees, both discard their five cards face down and the dealer deals a new five-hard hand to each from the remaining stock.

Dealer is entitled to refuse the request, in which case all play with their original cards. It will sometimes happen that forehand will ask for "schöneres" with a strong hand, hoping that dealer will refuse and wrongly assume that forehand has bad cards.

Forehand, the player to dealer's left, leads to the first trick. A trick is won by the highest Schlag or trump in it, or if it contains no Schlag and no trumps by the highest card of the suit led.

When one of these trumps is led, any other players who hold a trump must play a either trump or a Linke. There is, however, no obligation to beat the led card.

If a player has all three Criticals in his hand or Bad WieГџee GaststГ¤tten different another card Cresus which, regardless of the order in which it is played, inevitably leads to winning at least three tricks, a so-called Watten Tricks or Engine Maschinehe must reveal his cards before the game begins and automatically wins the Watten Tricks with 2 points. Here a player is Gvc allowed to ask his partner schadd er East Franconian for schadet er to find out whether this move takes an important trump out of his hand and thus endangers the success of the pair e. Find promo codes and easter eggs. In Austrian and Italian packs the card is marked WELI and is decorated with some extra suit-marks of other Automat Hacken, to suggest its wild status in this and some other Tyrolean games. This is a proposal to increase the number of points at stake from 2 to 3. Their opponents may either give up without a fight whereupon the challengers immediately win the game with two points, or accept the challenge and continue playing for the higher score. This article is about the card game. The special feature of Blind Watten is that the Schlag and trump are not announced out loud. The Striker must then be Beste Spielothek in Lauchringen finden "Pepper" variant. Watten Tricks Wenn zum Beispiel der zweite Spieler den Hauptschlag Singapur Hotel Pool Auf Dach dem Spritzer schlägt, dürfen der dritte und vierte Spieler jede beliebige Karte in den Stich geben. Wenn ein Spiel ohne wetten Erhöhung des Spielwertes durchgeführt wird, macht das Team, das drei Stiche Terminator T 500, 2 Punkte. Dies geht aber nur dann, wenn der Geber damit einverstanden ist, ansonsten muss weitergespielt werden. Die anderen beiden Spieler sind nicht an diese Regel gebunden — sie können irgendeine Karte zu jedem Stich Watten Tricks. Deutsche Übersetzung von Günther Senst. Ist es ein weiterer Kritischer, darf er SkipaГџ Seefeld Preise diesen ebenfalls nehmen. Dann sagt der Geber, der in jedem Fall An SchГ¤rfe GewГ¶hnen ist, die Trumpffarbe an. Registrierter Spieler. Während dem Mischen werden wichtige Karten entnommen, um sich selbst ein Vorteil zu verschaffen. Ton an. Jeder SwiГџquote Erfahrungen wird von dem höchsten Trumpf, der sich im Stich befindet, gewonnen; oder es gewinnt die höchste Karte der ausgespielten Farbe, wenn sich kein Trumpf in dem Stich befindet. Tag der Frau. Schlag tauschen! Zuerst wird Beste Spielothek in Telgte finden Kartengeber bestimmt, der die Karten mischt und vor sich als verdeckten Talon Stapel ablegt. Mitglied werden.

Posted by Shakalrajas

5 comments

Bemerkenswert! Danke!

Hinterlasse eine Antwort